Your Dominion is made up of land. This land is used to construct buildings. Each building resides on a certain type of land. Buildings either produce resources each hour or provide helpful bonuses to your Dominion. You can construct new buildings only on barren land. Each building requires lumber and platinum to construct. Building construction takes 12 hours to complete. The cost to construct new buildings increases along with your Dominion’s land size.
The type of land required to construct a building is the same for all players with the single exception of Homes. The location of Homes in your Dominion depends on your Race. Achieving high percentages of certain buildings within your Dominion can have a significant impact on your economy, military and more. It is possible to destroy buildings within your Dominion. By destroying certain buildings you can free up barren land to construct new buildings that may have become more important to your Dominion’s growth.
Production Buildings
Production buildings create Resources for your Dominion each hour. Each building below houses 15 people and employs 20 Peasants in addition to the Resources they create. To view the specific formulas for each building, please refer to the Formulas Guide which we update regularly.
- Alchemy (Plains)
Produces 45 Platinum per hour - Farm (Plains)
Produces 80 Food per hour - Lumberyard (Forest)
Produces 50 Lumber per hour - Tower (Swamp)
Produces 25 Mana per hour - Ore Mine (Mountain)
Produces 60 Ore per hour - Diamond Mine (Cavern)
Produces 15 Gems per hour - School (Cavern)
Produces 0.5 Research Points per hour* - Docks (Water)
Produces 35 Food per hour and 1 Boat every 20 hours
Modifier Buildings
Modifier buildings can help you maximize nearly every aspect of your Dominion. Each building below houses 15 people and employs 20 Peasants in addition to the modifiers they provide. To view the specific formulas for each building, please refer to the Formulas Guide which we update regularly.
- Smithy (Plains)
Reduces Military training costs (excluding Spy & Wizard) - Factory (Hill)
Reduces building construction costs and land rezoning costs. - Masonry (Plains)
Increases your Castle Improvements modifiers - Gryphon Nest (Mountain)
Increases your Military’s offensive power. - Guard Tower (Hill)
Increases your Dominion’s defensive power. - Temple (Swamp)
Increases population growth rate and reduces the defensive modifiers of Dominions you invade. - Shrine (Hill)
Reduces your Military’s offensive casualties when you invade a Dominion. - Wizard Guild (Swamp)
Reduces Wizard, ArchMage, and Spell costs. Increases Wizard Strength refresh rate. - Forest Haven (Forest)
Reduces Platinum theft, Fireball damage and Spy loses on failed Espionage attempts. Provides 20 Peasants with 0.75 defense each.
Residential Buildings
Residential buildings are unique compared to production and modifier buildings. Homes and Barracks do not provide employment. Your Dominion’s Home location is determined by your Race. Since Homes are affected by population modifiers and Barracks are not, your Dominion’s optimal housing solution may change over time. To view the specific formulas for each building, please refer to the Formulas Guide which we update regularly.
- Home (Varies by Race)
Houses 30 people of any type, Peasants or Military. Houses increase in size with population modifiers such as Racial Bonuses and Castle Improvements. - Barracks (Hill)
Houses 36 trained or in-training Military troops. Barracks do not increase in size with population modifiers.